Rise To The Top
1st Year Production Final
Rise to the Top is an imaginary FPS where a child ascends the tower with sword and rocket launcher, to rescue Princess, their cat.
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![Title_Screen_Newfix.png](https://static.wixstatic.com/media/aa1bb4_4a7bea39eb5f418db917d6265b0b5a49~mv2.png/v1/fill/w_460,h_480,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Title_Screen_Newfix.png)
Rise to the Top
Final Year 1 project at AIE Seattle; “Minor Production”.
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Rise to the Top is a 3D, rocket-jumping platformer where players ascend a perilous castle inside the imagination of a 10-year old recovering their cat, Princess, from the ‘EVIL’ neighbor!
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I was the Lead Producer, Narrative Designer, and Cutscene Artist. Coordinating a team of 11 people, many of which had never met before this project, was an experience full of struggle, challenge, and priceless lessons learned.
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We Rise to the Top in Unity 2019, Agile-produced through Hack n Plan, distributed on Itch.io. Created 100% remotely, over Microsoft Teams & Perforce, during the Covid Quarantine, by 11 people and one kick-ass staff advisor in just under 18 work days.
Roles I fulfilled:
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Iterated on and finalized a pre-existing pitch into a core design document for the team to reference.
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Worked with my truly awesome fellow design-producers, Tyler Baldwin & Kevin Bryan, to design and hold the vision for a game intended for children ages 8+.
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Worked professionally with the team’s family & friends to coordinate their children’s artwork as concepts for all of our ferocious monsters.
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Organized our project into Sprints, held daily SCRUM stand-ups, and task managed for the entire team through Hack n Plan.
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Coordinated all art & animation assets, and handled their Unity integration.
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Wrote the Dialogue Script. Not that long, but maybe good for a laugh or two :)
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Worked with our brilliant UI artist, Alli Philips, to create the Opening Cutscene. I wrote the story and edited the content, but that ridiculously fun art is all theirs.
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Easter Egg: The protagonist’s room is full of references to the other 1st Year teams’ games! (Alli’s idea!)
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Working with my fellow design-producers, created & coordinated external QA feedback for each game’s build until Release.
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Presented a game build & Developer Logs at the end of every Sprint for virtual showcases to the Seattle, Lafayette, and Australia AIE campuses. The Dev Logs are 3-4 minute videos of our progress, captured & edited by me. I would also answer questions and explain components of our builds live.
Rise to the Top Dev Logs & the Opening Cutscene
Rise to the Top Dev Logs & the Opening Cutscene
![Rise to the Top Dev Logs & the Opening Cutscene](https://i.ytimg.com/vi/SReX7tQo7h4/maxresdefault.jpg)
![RISE TO THE TOP || OPENING CUTSCENE](https://i.ytimg.com/vi/SReX7tQo7h4/mqdefault.jpg 1x, https://i.ytimg.com/vi/SReX7tQo7h4/maxresdefault.jpg 2x)
RISE TO THE TOP || OPENING CUTSCENE
![[RTT] RISE TO THE TOP || DEV LOG 1: PROTOTYPE || GAMEMAKEJAKE](https://i.ytimg.com/vi/OYlQoT0zcg8/mqdefault.jpg 1x, https://i.ytimg.com/vi/OYlQoT0zcg8/maxresdefault.jpg 2x)
[RTT] RISE TO THE TOP || DEV LOG 1: PROTOTYPE || GAMEMAKEJAKE
![DEVLOG2: ALPHA BUILD || GAMEMAKEJAKE || RISE TO THE TOP](https://i.ytimg.com/vi/04HmsicjWS4/mqdefault.jpg 1x, https://i.ytimg.com/vi/04HmsicjWS4/maxresdefault.jpg 2x)